Welcome to Null.
We're a developer-friendly publisher of indie games for PC, Mac, and consoles.
Null's goal is to help indie game developers succeed.
We're part of a new wave of indie publishers that put developers first. Our games treat players with respect, and our publishing agreement has some of the most developer-friendly terms there are. We partner with developers who share our vision, and, in exchange, we share their risk.
Many of us grew up exploring amazing digital worlds. But as we got older, we learned that the games industry isn't always fun.
The creative people directly responsible for making great games are often treated the worst.
In the world of indie games, the publishers have all the power and they know it. Contracts are often one-sided, as is the risk.
We think there's a better way. By partnering with developers and offering great terms, we believe they’ll make better games in a more sustainable way.
Because at the end of the day, it's all about the games.
Who's behind Null
Null was created by Chris Wanstrath, co-founder of GitHub. Created in 2007 as a side project, GitHub has grown into the world's largest developer platform with over 100 million users.
Chris served as GitHub's first CEO from 2008 to 2012, then again from 2013 until Microsoft acquired the company in 2018.
As a kid, Chris taught himself programming to make games. In high school he worked the register at GameStop and EBGames before moving to San Francisco at age 20 to work as a web developer on GameSpot.com.
Dave heads up Partnerships and Business Development, managing platform and vendor relationships for the studios we partner with. Throughout his career he's worn a variety of hats, mostly as an early employee of both Yelp ('08-'12 through IPO) and GitHub ('12-'21 through acquisition).
He's dabbled in HR, IT, Events, and Marketing, but spent a majority of his career in Sales, where he was one of the top Enterprise Sales reps at GitHub.
Dave has loved video games since he was young and is excited to help publish games that people love playing.
Jeanna heads Art Direction at Null. As a creative at heart, she continually strives to develop visual solutions that express art, design, and marketing into a cohesive effort. Coming from Ubisoft, she brings the insight needed to maintain brand awareness and make graphics shine, catching the attention of targeted audiences.
Jeanna is the friendly Canadian on the team, living up in Toronto. When she isn’t creating yet another farm on Stardew Valley, she dabbles in abstract painting and illustration.
Karim heads Marketing at Null. Coming from places like Meta and Ubisoft, he brings a wealth of experience marketing both AAA and indie games all over the world.
Karim lives in San Francisco with his cats and speaks Arabic, Berbic, Chinese, Dutch, English, and French.
Matthew heads Community and Social Media here at Null. He started working in games in the late 90s, helping to create official game guides for titles like Baldur’s Gate II: Throne of Bhaal and Tachyon: The Rift.
Since then, he’s worked at companies like GameSpot, IGN, Obsidian Entertainment, and Giant Bomb in a variety of roles, including production, editorial, marketing, PR, social media, streaming, community, customer support, and merchandising.
Rorie’s always down for a good roguelike, action-adventure game, or first-person shooter, but also spends a fair amount of time playing Magic: The Gathering. When not gaming he’s usually reading a good sci-fi novel or petting a dog.